DARK
10Machina Ruinforce
Archetype:
Machina
ATK:
4600
DEF:
4100
View:
6163
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
Machina Ruinforce — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 67 · Deck: 66 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion, Negation/Interaction
Why it scores here
Machina Ruinforce scores as a reliable payoff and defensive tool in Machine-heavy decks, particularly Machina where it achieves 87.5% inclusion. Its Battle Phase negation provides meaningful interaction, and destruction recovery can refuel the board with banished resources. However, the high LP cost of negation, reliance on Machina deck setup, and lack of observed combo data prevent a higher score—this is a finisher, not a turbo-engine.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Requires banishing 12+ Levels from the graveyard, but Machina tutors (Gearframe at 67.8% co-deck rate) and mills support this naturally; 87.5% inclusion in main Machina proves it is live and accessible (verified). |
| Combo & Conversion | 55 | Generates one negation + one recovery line on death, but no combo boards supplied; text-only inference suggests one-turn payoff, not a multi-turn combo starter (inferred). |
| Resource Economy | 58 | Negation costs half LP (resource loss), but destruction recovery returns up to 3 banished monsters (resource gain), yielding a roughly neutral economy despite the niche timing (verified). |
| Effect & Interaction | 72 | Quick Effect negation during Battle Phase is hard interaction, but the half-LP cost limits frequency and the timing window (Battle Phase only) excludes main-phase threats (verified). |
| Material Utility | 70 | Level 10 Machine body remains valuable even if its effect is negated, serving as clean Synchro material and fitting archetype names (verified). |
| Resilience & Flexibility | 74 | Survives removal as a body and refuels the board on destruction, offering high resilience; however, a single negate ends the turn's interaction window (verified). |
| Deck-Building Efficiency | 68 | Requires Machina context (banish Machina, recover Machina) and lacks natural splash value outside Machine decks; mostly run at 1-of (92% of decks) with mild setup cost (observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 67, Deck ≈ 66, Meta = provisional. Modifiers: Context Dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hard negation in a Quick Effect window with built-in LP burn rider
- Destruction recovery converts removal into board recursion of up to 3 banished monsters
- Clean Level 10 body serves as Synchro material even when blanked
- 87.5% inclusion in Machina homes with strong partner synergy (Therion Regulus 85%, Urgent Schedule 79.5%)
- Portable to 47 distinct archetypes with Machine overlap (Train, Infinitrack, Therions, Cyber Dragon)
Weaknesses
- High LP cost (half LP) on negation severely limits activation frequency and deck consistency
- Cannot be Normal Summoned and requires 12+ Levels banished from GY—deck-building dependency
- Battle Phase restriction on Quick Effect excludes main-phase activations and hand traps
- One negate per turn limits defensive capacity in high-speed metas
- Recovery effect only triggers on destruction, making it retroactive rather than proactive
Counters / choke points
- Ash Blossom & Joyous Spring (63.2% co-deck rate) negates the summon from GY
- Removal before negation window (e.g., targeting during main phase) bypasses interaction
- LP-manipulation decks abuse the half-LP cost to accelerate burn damage
- Timing exploits: activations during main phase or end phase skip the Battle Phase window
Best use
Payoff finisher and defensive board refuel in Machine-heavy midrange/control decks. Decks: Machina, Train, Infinitrack, Therions. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned; must be summoned from GY by banishing Machines totaling 12+ Levels (card text); 400 decks, 87.5% inclusion in Machina (gameplay 7) and 100% in Machina (gameplay 3, 6) (deck stats); Top partners: Therion Regulus 85%, Urgent Schedule 79.5%, Machina Citadel 77.5% co-deck rate (deck stats); Quick Effect negation + LP halving; destruction recovery of up to 3 banished Machina (card text); OPT on each effect; does not lock the deck (card text)
- Observed: 1.14 average copies per deck (91.75% run 1-of, 5.5% run 3-of, 2.75% run 2-of) (deck distribution); 47 distinct archetypes play the card, with 76% in gameplay 7 (control) (deck stats); 62.5% inclusion in Railway (gameplay 4) and strong synergy with Therion Regulus line (deck stats)
- Inferred: Accessibility ~72: Machina's tutors (Gearframe), mills, and GY synergy cards support the 12+ Level banish cost naturally; Combo conversion ~55: Text describes one negate + destruction recovery payoff; no multi-turn combo line evident from card alone; Material utility ~70: Level 10 Machine body is clean generic Synchro material per standard rules; Resilience ~74: Destruction triggers recovery, refueling the board; body persists even if effect is negated
- Data gaps: No combos supplied (0 appearances, 0 combo boards)—cannot confirm combo_conversion from real pilot data; assumes text-only inference No guides supplied—no human deck strategy context on how the recovery line integrates into turns 2+ No banlist token—assumed 3 copies legal in all formats (TCG, OCG, MasterDuel); actual ban status unknown No top_card ranking—cannot corroborate if this is truly top-level metagame play or secondary payoff






